A Look at Path-breaking VR Solutions for Inspiration
Virtual Reality (VR) had completely transformed the way important business functions like marketing and training are conducted. As a result, there is a better level of brand engagement among users and a higher likelihood of conversions emanating from VR applications and gamification.
While the traditional notion of immersive experiences relied on image and sound, VR is capable of taking things way beyond these two aspects. Virtual reality solutions can incorporate other senses like touch, taste or even smell to drive a better degree of high impact in the sensory perception of the virtual world. With mobile gear like headsets and haptic feedback, the efficacy of Virtual reality training can deliver an experience, unlike any other channel or format.
Let’s check out some examples of the effect of VR training solutions at play:
1 – VR to enhance haptics feedback
The tactile sensation and its impact on the brain to trigger action/ reactions was sorely missing in the initial forms of VR implementation. These early models lacked precision and response when users engaged with a particular digital object. As such, the brain wasn’t able to register the impact of their action on the virtual objects.
Haptic feedback in VR solutions changes the game altogether and transcends the level of experience received by the users when interacting with virtual ‘things’.
An interesting use case of this point is Microsoft’s CLAW VR controller. The gist of the device is the vibration patterns sensed by the user holding objects and coming to contact with particular surfaces.
Initially, the ROI provided by integrating haptic feedback seems expensive. However, with the evolving landscape, its cost is expected to come down and help go mainstream to areas like VR training.
2 – Enhanced wireless functionality
The traditional head-mounted display or HMD is synonymous with long reams of cables and wires, which often lowered the overall user experience received from the virtual reality solutions.
The next stage is the rise of mobile headsets and the true portability these wireless headsets provided at the time of real-life application like Virtual reality training. The popular Oculus Go and Mirage Solo/ Daydream integration are examples of wireless headsets deliver an exceptional experience.
On similar lines, we have seen innovation with Oculus Quest. Touted as the world’s first all-in-one gaming system exclusively for VR, this wireless headset allows users to control the VR content with just a headset and controllers. It offers best-in-class gesture support and tracking for elevated user experience in specific scenarios like gaming or VR training.
What’s next in VR innovation?
The potential to grab user attention and keep them hooked with VR keeps expanding. It is especially promising for organizations that seek to explore Virtual Reality training in-house. The additional senses that can be stimulated with VR content herald a new phase of VR and its potential use cases.
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