If you have already set your organizational goals for the New Year’s, then you must add this to your list. There are billions of reasons why organizations love gamification as much as gamers do. With the increase in the rate of retention, attention span constantly decreases; here is where gamification can act as a “magical wand” in all cases. For those of you who are not familiar with this term, gamification simply can be termed as adding games or game-like elements such as points or rewards in a system or a task in order too drive user engagement, loyalty and motivate the desired action!
The term “gamification” was coined in 2002 by Nick Pelling but did not become popular until 2010. What better way to attract the attention of short-spanned millennials of today through an engaging bite-sized training content executed in a fun way? If you have not already been using this, then get ready to do so as gamification is going beyond in 2019.
Majorly, HR and Enterprise are seeing an incredible rise in the recruitment space, where gamification is eliminating bias and providing the opportunity for 24/7 feedback. Many enterprises are still looking out for their sweet spot to invest in the gaming experience as they realize simply incorporating superficial elements does not work. Here are the booming gamification trends for this year.
Since the inception of gamification, it has taken many organizations some time to incarnate them into their agenda. Many of the statistics earlier were not rising as compared to now, which is more sustainable. With quite a few experts around the corner for more than five years, efficient toolkits and methodologies have been introduced that are standardized and easy to use.
Personalization is a key advantage in gamification, which helps in achieving a personalized learning experience. Very few companies have managed to implement it so far. Algorithms are now available to quickly implement what the user behavior is trying to tell you. As compared to machine learning approaches, data-driven approaches will better help to improve the algorithms. While selecting a platform, make sure to choose the ones, which are high on professionalism in their roadmap.
Mixed reality is the route forward for any narration whether it is connected to showcasing or internal correspondences. Joining the multi-modular methodology into situations that make individuals think and become mindful is the thing that has been believed to drive change the most. You may combine online training with a physical game and acquire its feedback or add augmented reality to quickly fix retention on how to use the equipment you have been trained on before. The situations are unending and join the best of gamification to be the criticism circle that presents to everything home for the client.
Also Read: Why Gamification is a Smart Move?
What really matters?
For quite a while quality, important information and reporting have been inadequate in the market. The concentration in the prior years has been on communications and clicks, with a few stages, which would even charge you on that basis. Fortunately, we are seeing a move to significantly more noteworthy and important data following around information, for example, the net promoter score, application into practice, feedback on a real-time basis, retention and turnover rates. The industry is, at last, prepared to deliver what the data c-suites have been searching for. Adata driven methodology likewise begins with clear goals and then measurables against those, which in spite of the fact that we can follow essentially everything about not being imparted to customers.